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When I returned to PCars2 a month ago after some time of playing assetto corsa, because my pc couldn't handle PCars2 with some opponents I also didn't like the force feedback and had troubles with tweaking it.
My TM driver settings are the same as yours pretty much too. Last edited: May 6, Battenberg Moderator Staff. What are you guys using and most happy with? Would love to hear your thoughts, and recommendations for FFB. Is there something fundamental that I am missing? After getting the new set a couple of months ago after a hiatus of about 1 year, I spent quite some hours searching for and experimenting with different FFB options for PCars 2, but somehow I have never managed to arrive at a point where the FFB feels informative and consistent in PCars 2's own standards, that is.Īs a result, I find myself playing PCars2 much less compared to before. Joined Jan 17, Messages 78 Reaction score Hi guys, I think quite a lot of people here must own a T wheel.Ĭoming from a G27, I like this wheel clearly better. Thread starter Vince Start date May 5, Vince Junior Member Member. For a better experience, please enable JavaScript in your browser before proceeding. Members Registered members Current visitors. What's new What's new New posts New resources. My only real problem is that this reintroduces the G27 ffb center deadzone issue as not enough forces are applied to keep the wheel fully centered.Forums New posts. New and Improved: LexxVR's Custom FFB for AMS2 It works quite well and I can finally feel cornering forces although the ffb gets drowned out around most serious corners. For linear brake springs iRacing uses a default 1.
Update - 2: I compared brake sensitivity with iRacing. Not much use when you need to feel your way around a corner.Īll things you need to know to tell how your car is handling. BMW Z4 GT3 still max out the forces by quite a bit and all you get a simple, strong linear steering force. I did and the wheel came back to normal in-game. Update Sector 3 released an update for RaceRoom Racing Experience yesterday and it came with some force feedback changes that really messed with my G27 wheel settings. All my changes are in the Logitech Profiler and in-game. Keep up the good work S3! I started a new controller profile in-game. Update Sector 3 has released another major update today including the DTM Experience amongst various other improvements. Well done, S3! I can occasionally run side-by-side with AI now without getting rubbed off the track and AI are no longer ramming me from behind going into corners so much. After seeing all the cars, tracks, audio, single player, multiplayer, experiences, championships, hill climbs, etc. Great game, though, and I play it regardless of the FFB troubles. Nvidia salaryĬenter deadzone is still there. Update Sector 3 pushed another release yesterday. I left pretty much most things at default. Update Sector 3 released another update today. My in-game settings are also pretty normal still. I still feel no need to modify any files. I think the ffb center deadzone issue is a little bit better like this. I had these at defaults, due to my assumptions about some his previous posts over at the RaceDepartment. Update Georg Ortner, dev for Sector 3, has posted his G27 Logitech Profiler and in-game settings link fixed as they deleted the old one ugh on the S3 forums. I even set some RaceRoom Raceway 1 finishes! Update Renamed Wishlist to Suggestions for Improvements and added a number of items. Update Just before the November R3E update, I was playing around with Dynamic Oscillation Control - Moving instead of Dampening in SimCommander and, with a little bit of friction, I quite enjoyed the results not having to put up with the side-effects of fluid dampening on handling behaviour. The only drawback so far is a lighter wheel around center especially on straights. I feel I landed on pretty much the same as the update. So, be sure the first thing you do when setting up R3E is to actually click the AccuForce Controller Profile button in-game. Update 2 : Important! I was under the impression that, if the game knew about the AccuForce, and I setup the default in-game Controller Profile with the AccuForce wheel and buttons, that I was doing the right thing: Not so, it was using a lot of behind-the-scenes defaults for the actual selected device - the keyboard!